This is the Procedural Generation that Rifts Of Harlarvia will start with
- created by creating rectangular rooms
- Then connecting them with corridors
- Easiest to Implement
—How To Implement—
- Be able to create rooms of random sizes — Done
- Be able to add those to a map, not overlapping.. or able to be??
- We have x, y coordinates
- Put first room’s (0,0) at arbitrary coordinates
- Connect them with ‘corridors’