This is the Procedural Generation that Rifts Of Harlarvia will start with

  • created by creating rectangular rooms
  • Then connecting them with corridors
  • Easiest to Implement

—How To Implement—

  1. Be able to create rooms of random sizes — Done
  2. Be able to add those to a map, not overlapping.. or able to be??
    1. We have x, y coordinates
    2. Put first room’s (0,0) at arbitrary coordinates
  3. Connect them with ‘corridors’